What about 2022?

What about 2022?

For museums, heritage sites and exhibition spaces, what innovations will emerge or simply themselves in 2022 ?

Here is a non-exhaustive overview… Give us your opinion!


We have been hearing about it everywhere, especially since the META group (facebook) is in a race against Apple. Duo of giants, whose previous duels have always brought significant breakthroughs.

Metavers are virtual worlds in the fashion of “second life”. It feels vintage… But, we feel that the concept will be given a new lease of life.

What about cultural mediation? This raises a broader question about the role of the museum and its incarnation. Is a museum automatically a site and a scenography, or is its role to disseminate knowledge to the audiences, based on the collections?

The Internet had, since the late 70’s, opened up this debate. But this year, this philosophical question should reanimate the discussion of the role of the museum and its incarnation. See the interesting article of Slate (in French) : http://www.slate.fr/story/219822/musee-virtuel-blockchain-beeple-nft-meta-decentraland-ethereum-web3-fewocious


In the same spirit, for museums, guided or not, remote visits capitalize on the new practices resulting from the pandemic. Combining videoconferencing and immersion at home, these new tools must now include new forms of storytelling. The “digital twin” of the first days will progressively give way to attractive scenarios, and offer a new business model for museums.


NFTs are a trendy subject, for which we need to rack our brains a bit to find tangible applications in 2022. I’m going to be cast in a work by ValĂ©rie Billet or Vincent Ganivet if I share any doubts on the usefulness of the blockchain for the arts. Because that is what it is all about.

Anyway, NFTs open a new way for the digital arts, whose uniqueness can now be more easily certified.


Already popular for the last four or five years, immersion is taking its proper place in exhibitions. In 2022,  the evolution of sensors will improve individual immersive interactivity. In a collective setting, with large format projection, the movements of each participant will be processed in parallel to imagine realistic scenarios in which visitors can be major players.